MAKE A MATCH & COLLECT CARDS.

BATTLE OPPONENTS

WITH YOUR CARDS TO SCORE POINTS!

  • 2-4 players: deal 4 cards to each player.

  • 5-6 players: deal 3 cards to each player.

  • Place 16 cards face-down in a 4x4 grid.

  • Put the remaining cards in a deck next to the grid.

  • Player with the nearest birthday goes first, then proceed clockwise

TAKING A TURN

  • Attempt to make a match

  • Collect cards/ card stack.

  • Battle or pass.

  • This completes your turn.

Flip over 2 cards to find a match according to faction (not their number). If both cards are from the same faction, collect one card or pile of cards directly/diagonally adjacent to either of the matching cards, not the match itself. Those cards go to your hand. Replace the empty slot with a face-down card from the deck.

Cover up the match with 2 new face-down cards from the deck. If you do not make a match, move onto the battle phase, or skip battling and end your turn.

IMPORTANT: If you have no cards when you begin the matching phase, flip over three cards instead of two.

You can choose to battle after the matching phase of your turn.

Select an opponent to challenge (they must have at least one card) lay down one or more cards of the same faction face up to attack. Your opponent must play at least one in defense.

Whoever plays the most cards wins. If the same number of cards are played, whoever has the higher total number of points on their cards wins the battle.

If you win, collect all cards played by both players and set them aside; those are now your points and those cards can no longer be played.

You can only battle once per turn.

If you and your opponent tie, you each take back your cards and add them to your points. They are now out of play.

IMPORTANT: You can only play more than one card if they are from the same faction, or if you have a team up wild card (See Team Up Wild). Two cards always beat one. Three cards

Countering allows you to add additional cards to the battle as long as they are from the same faction, or if they are wild cards. You can only counter if your opponent lays a higher numbered card than you. Both players can counter as may times as they would like.

WILD: This card will match with any faction and can be used in combat with any faction

TEAM UP WILD: This card will match with any faction and can be used to play up to two factions in one round of combat!

Once the deck is emptied, everyone has one final turn to match and battle. At the end of the final turn, each player tallies up the point value on each card you have set aside. Whoever has the most points is the winner!

IMPORTANT: Cards in your hand do not contribute to your final score

TIES: At the end of the game, in the event of two players having the same number of points, the player who has collected the most cards wins. If you both have the same number of cards, each of you draw a random face-down card from the grid and whoever draws the card woth the higher number wins.

You can BATTLE THE BOARD if no other players have cards in their hand. The player to your left then flips over 1 card from the grid. If you choose to counter, the left player flips another card in an attempt to match. if you win, add cards in play to your points pile. If you lose, shuffle the played cards into the draw pile.